Meteors
mxt:meteor displays one continuous flame volume, with a moving head and a tail extending opposite its direction of travel. The flame changes over time, and relative wind affects the tail's length and bend. The entity has no gravity and travels in a straight line at its current velocity. It deals no damage and creates no explosion by default.
Summoning
Start with a stationary meteor nearby to inspect the flame:
/summon mxt:meteor ~ ~2 ~3 {lifetime:1200}
A stationary meteor's tail points upward. This example spawns a meteor overhead, moving along positive world X while descending. Motion is measured in blocks per tick:
/summon mxt:meteor ~ ~12 ~ {Motion:[0.3d,-0.15d,0.0d],lifetime:200}
Remove all meteors in the current dimension:
/kill @e[type=mxt:meteor]
Appearance and Lifetime
| NBT field | Default | Meaning |
|---|---|---|
color | -419460558 (#E6FF8A32) | ARGB color of the whole flame. |
radius | 0.55 | Flame head radius in blocks. |
tail_length | 3 | Base tail length in blocks. |
scale | 1 | Overall flame scale. |
lifetime | 80 | Lifetime in ticks. |
color is a signed 32-bit integer, with opacity in its highest byte. The hot core approaches white while the tail darkens. All three size fields must be finite and positive; their effective range is 0.01–32. Lifetime must be a positive integer and is capped at 72000 ticks. Visual dimensions do not change the 0.2 × 0.2 block collision box.
This example creates a larger blue flame with CC opacity, about 80%:
/summon mxt:meteor ~ ~2 ~4 {color:-864495105,radius:0.8f,tail_length:4.0f,scale:1.5f,lifetime:1200}
Without collide_action, the meteor passes through blocks until its lifetime expires. collide_action and caster follow the same rules as sword aura impacts: solid blocks are checked only when an impact action is present, and an impact removes the meteor. The action is attributed to caster; if the caster cannot be resolved, the meteor simply disappears. Entity collisions and fluids are not checked.
Inspect stationary and moving flames from the side, head-on, and close to the core. Also check occlusion behind walls and the appearance through glass or water. Animation should stop while the game is paused. Meteors are visual entities; summoning one does not automatically ignite nearby blocks.