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Server Configuration

This page collects the server configuration entries: they are grouped into tabs, and they take effect as soon as they are changed — the server reads the current value every time instead of caching it. None of them is a command, and only Server Config → Tab → Entry is written here, never a config file path or a raw key.

For Client Config → World Effects → Scene Depth Enhancement, see Light Beam.

Talisman​

The ten entries the talisman workstation uses, plus the cooldown that governs firing one by hand. The clock is always the game tick when the server receives a packet; a timestamp or an amount a client reports is never read.

EntryDefaultWhat it governs
Server Config → Talisman → Minimum Stroke Interval300 (ms)The least time between two strokes, and between "the drawing opened" and the first stroke; 0 disables it. A stroke below it is refused. It stops hundreds of strokes arriving at once, but not a script that traces at a human pace.
Server Config → Talisman → Rejected Strokes Allowed3Reject more strokes than this in one drawing and the session fails, consuming the materials. Only "too fast" and "not enough pigment" count; "the brush is no longer on the cursor" does not.
Server Config → Talisman → Points Per Stroke512The point cap of one stroke; a stroke over it is refused.
Server Config → Talisman → Points Per Drawing4096The accumulated point cap of one drawing; a submission over it is refused whole with a warning.
Server Config → Talisman → Strokes Per Drawing64The stroke cap of one drawing, same as above.
Server Config → Talisman → Brush Capacity4000How much pigment one brush holds, in pixels of stroke length. A 90×210 talisman usually sums to 400–1200 pixels, so the default traces about 3–5 of them.
Server Config → Talisman → Pigment Per Portion1000How much pigment one item from the #mxt:brush_pigment tag (cinnabar by default) feeds into a brush.
Server Config → Talisman → Pigment Rate1.0Pigment per pixel of stroke length.
Server Config → Talisman → Pigment Per Stroke Floor1The least one stroke costs, so a tap is never free.
Server Config → Talisman → Pigment Per Stroke Cap0The most one stroke may take; 0 means no cap.
Server Config → Talisman → Use Cooldown20 (ticks)The item cooldown after firing a talisman by hand; 0 disables it. It is counted per item and covers every talisman the player holds, and a hand pour is refused while it runs.

The scoring parameters are not settings: pattern.tolerance and judgement are written with the talisman recipe in its JSON, see Talisman Scoring and talisman_drawing (the talisman recipe).

Alchemy​

EntryDefaultWhat it governs
Server Config → Alchemy → Natural toxicity decay per second0How much toxicity a body that already has some loses per second, a finite non-negative number. 0 means it never fades on its own; a positive value subtracts once per 20 accumulated active entity ticks. Nothing decays while offline, and a body that never took a pill gains no attachment.

Souls​

EntryDefaultWhat it governs
Server Config → Souls → Create souls on deathonCapture snapshots and create souls when creatures or players die. Disabling this does not affect command creation.
Server Config → Souls → Soul lifetime6000 (game ticks)About 5 minutes at 20 TPS; 0 keeps souls permanently, range 0–2147483647. Time passes while chunks are unloaded; expiry is checked in the entity tick. Changes affect existing souls. See Souls.

Debug​

EntryDefaultWhat it governs
Server Config → Debug → Debug ModeoffOpens the doors kept for reproducing something: trading with yourself, formula failures logged with the whole stack trace, the information panel reporting entries it cannot fit, and the internal trace log printed line by line. Development environments force it on.

Command Aliases​

Every entry on the Command Aliases tab is one top-level alias command - the entry shows the command itself - and all of them are on by default. Turning one off removes only its top-level spelling; the /mxt entries stay complete. See Commands for the list.

Rifts​

EntryDefaultWhat it governs
Server Config → Portals → Maximum portals per dimension1024Maximum portals per dimension (1–4096).
Server Config → Portals → Maximum portals per section32Maximum overlapping portal bounds per section (1–128).
Server Config → Portals → Maximum vertices per portal128Maximum vertices per portal (3–128).
Server Config → Portals → Player portal limit8Owned portals in loaded dimensions allowed for token summons (1–128); administrator commands bypass this limit.