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Powers

JS-defined powers let you write ability logic entirely in JavaScript. Register via OriginsJS.powerBuilder() in startup_scripts/.


PowerBuilder

Obtain a builder with OriginsJS.powerBuilder(id), chain callback methods, then call .register().

Methods

MethodCallback SignatureTrigger
.grant(cb)(LivingEntity, JsonObject) => voidPower gained
.revoke(cb)(LivingEntity, JsonObject) => voidPower lost
.tick(cb)(LivingEntity, JsonObject) => voidEvery tick
.active(cb)(LivingEntity, JsonObject) => voidActive key pressed
.inactive(cb)(LivingEntity, JsonObject) => voidActive key released
.isActive(pred)(LivingEntity, JsonObject) => booleanWhether the power is active
.register()Finalize (must be called last)
caution

active and inactive callbacks have limited support on 1.20.1 — they are not true overrides of Apoli's lifecycle. Their behavior depends on external key-binding integration.


Regeneration Power

OriginsJS.powerBuilder("regeneration_power")
.tick((entity, params) => {
let amount = params.has("amount") ? params.get("amount").getAsFloat() : 0.5;
if (entity.getHealth() < entity.getMaxHealth()) {
entity.heal(amount);
}
})
.register();

Toggle Night Vision

let nightVisionActive = new java.util.HashMap();

OriginsJS.powerBuilder("night_vision_toggle")
.active((entity, params) => {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.NIGHT_VISION,
999999, 0, false, false
));
nightVisionActive.put(entity.getUUID(), true);
})
.inactive((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.NIGHT_VISION);
nightVisionActive.put(entity.getUUID(), false);
})
.isActive((entity, params) =>
nightVisionActive.getOrDefault(entity.getUUID(), false))
.register();

Underwater Speed

OriginsJS.powerBuilder("underwater_speed")
.tick((entity, params) => {
if (entity.isUnderWater()) {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED,
20, 1, false, false
));
}
})
.grant((entity, params) => {
if (entity.isPlayer()) entity.tell("You feel the power of the water!");
})
.revoke((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED);
})
.register();

JSON Format

{
"type": "origins_js:js_power",
"id": "regeneration_power",
"params": { "amount": 1.0 }
}
  • type — always origins_js:js_power
  • id — matches the builder's ID
  • params — optional JsonObject passed to every callback